im vary new to using raycasts as im trying to make it so the bots cant see players through walls. sight problem though. it wont shoot in the correct direction.
heres the script
while true do
if script.Parent.Target.Value ~= nil then -- making sure its targeting someone
local TargetSpot = script.Parent.Target.TargetRootPoss.Value -- determons where to shoot (im 100% sure this is working fine)
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = {script.Parent.Parent}
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
wait(.1)
local RayResult = game.Workspace:Raycast(script.Parent.HumanoidRootPart.Position, TargetSpot, RayParams)
wait(.1)
if RayResult ~= nil then
print(RayResult.Instance.Parent.Name.." got hit by the funni raycast get nae naed. ("..(RayResult.Position - script.Parent.HumanoidRootPart.Position).Magnitude.." studs away)")
elseif RayResult == nil then
print("Ray hit nothing.")
end
end
wait(0.1)
end
i dont care if you have a better way to optimize it more. if it doesn't fix this problem please dont comment it because i like to have the scripts mostly done by myself. i just cant find a fix for this problem.
ight ima go to bed see ya tomorrow, thanks in advance!

1 comment
this can be cuz second parameter is direction, not target position, to get the direction you do TargetSpot - script.Parent.HumanoidRootPart