local shooter = script.Parent
	local orgin = shooter.Position
	local part = game.ReplicatedStorage.Bullet:Clone()
	part.Parent = script.Parent.Parent
	part.CFrame = CFrame.new(orgin)
	part.CFrame.LookVector = CFrame.new(orgin.X, orgin.Y, orgin.Z)
	wait(1)
	part:Destroy()
	end

The projectile I'm using has its own body velocity which makes it go forwards, and when it gets shot it goes off to one direction no matter which way I look as I can't figure out how to make it spawn with the orientation the spawner has, which would make it go towards the direction it faces like I'd want.