local shooter = script.Parent
local orgin = shooter.Position
local part = game.ReplicatedStorage.Bullet:Clone()
part.Parent = script.Parent.Parent
part.CFrame = CFrame.new(orgin)
part.CFrame.LookVector = CFrame.new(orgin.X, orgin.Y, orgin.Z)
wait(1)
part:Destroy()
end
The projectile I'm using has its own body velocity which makes it go forwards, and when it gets shot it goes off to one direction no matter which way I look as I can't figure out how to make it spawn with the orientation the spawner has, which would make it go towards the direction it faces like I'd want.
