inround.Changed:Connect(function()
if inround.Value == true then
for i, plr in pairs(game.Players:GetChildren()) do
local char = plr.Character.HumanoidRootPart
if forestmapworkspace == true then
local random = math.random(1, #maps:WaitForChild("Forest"):WaitForChild("TPParts"):GetChildren())
local tpparts = maps:WaitForChild("Forest"):WaitForChild("TPParts"):GetChildren()
char.CFrame = random.CFrame
elseif mountainsmapworkspace == true then
local random = math.random(1, #maps:WaitForChild("Mountains"):WaitForChild("spawnparts"):GetChildren())
char.CFrame = random.CFrame
else
print("InroundChanged Not Working")
end
end
end
end)
This is what I've tried so far but it doesn't work

1 comment
Please but your code inside a Code Block, so we can actually see it