I'm working on a game with different starter characters and I'm trying to give a player a starter character via a local script. I currently get no errors/warnings, but I don't know how I would be able to do this. Can somebody explain to me why It won't work and help me achieve what I'm attempting?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
script.Parent.MouseButton1Down:Connect(function(Player)
local TroopType = script.Parent.Parent.TroopType
local Country = script.Parent.Parent.Country
---CountryUniforms
local AlliedPowers = {
--Officer
["AmericanOfficer"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Officer:FindFirstChild("AmericanOfficer"),
["FrenchOfficer"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Officer:FindFirstChild("FrenchOfficer"),
["BritishOfficer"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Officer:FindFirstChild("BritishOfficer"),
--Soldier
["AmericanSoldier"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Soldier:FindFirstChild("AmericanSoldier"),
["FrenchSoldier"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Soldier:FindFirstChild("FrenchSoldier"),
["BritishSoldier"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Soldier:FindFirstChild("BritishSoldier"),
--Sapper
["AmericanSapper"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Sapper:FindFirstChild("AmericanSapper"),
["FrenchSapper"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Sapper:FindFirstChild("FrenchSapper"),
["BritishSapper"] = ReplicatedStorage.TeamStaterCharacters.AlliedPowers.Sapper:FindFirstChild("BritishSapper")
}
local CentralPowers = {
--Officer
["GermanOfficer"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Officer:FindFirstChild("GermanOfficer"),
["AustrianOfficer"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Officer:FindFirstChild("AustrianOfficer"),
["OttomanOfficer"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Officer:FindFirstChild("OttomanOfficer"),
--Soldier
["GermanSoldier"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("GermanSoldier"),
["AustrianSoldier"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("AustrianSoldier"),
["OttomanSoldier"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("OttomanSoldier"),
--Sapper
["GermanSapper"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("GermanSapper"),
["AustrianSapper"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("AustrianSapper"),
["OttomanSapper"] = ReplicatedStorage.TeamStaterCharacters.CentralPowers.Soldier:FindFirstChild("OttomanSapper")
}
if TroopType.Value ~= "" then
if Country.Value == "French" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local FrenchSoldierCharacter = AlliedPowers.FrenchSoldier:Clone()
FrenchSoldierCharacter.Name = "StarterCharacter"
FrenchSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local FrenchSapperCharacter = AlliedPowers.FrenchSapper:Clone()
FrenchSapperCharacter.Name = "StarterCharacter"
FrenchSapperCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local FrenchOfficerCharacter = AlliedPowers.FrenchOfficer:Clone()
FrenchOfficerCharacter.Name = "StarterCharacter"
FrenchOfficerCharacter.Parent = game.StarterPlayer
elseif Country.Value == "American" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local AmericanSoldierCharacter = AlliedPowers.AmericanSoldier:Clone()
AmericanSoldierCharacter.Name = "StarterCharacter"
AmericanSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local AmericanSapperCharacter = AlliedPowers.AmericanSapper:Clone()
AmericanSapperCharacter.Name = "StarterCharacter"
AmericanSapperCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local AmericanOfficerCharacter = AlliedPowers.AmericanOfficer:Clone()
AmericanOfficerCharacter.Name = "StarterCharacter"
AmericanOfficerCharacter.Parent = game.StarterPlayer
end
elseif Country.Value == "British" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local BritishSoldierCharacter = AlliedPowers.BritishSoldier:Clone()
BritishSoldierCharacter.Name = "StarterCharacter"
BritishSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local BritishOfficerCharacter = AlliedPowers.BritishSapper:Clone()
BritishOfficerCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local BritishOfficerCharacter = AlliedPowers.BritishOfficer:Clone()
BritishOfficerCharacter.Name = "StarterCharacter"
BritishOfficerCharacter.Parent = game.StarterPlayer
end
elseif Country.Value == "German" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local GermanSoldierCharacter = CentralPowers.GermanSoldier:Clone()
GermanSoldierCharacter.Name = "StarterCharacter"
GermanSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local GermanSapperCharacter = CentralPowers.GermanSapper:Clone()
GermanSapperCharacter.Name = "StarterCharacter"
GermanSapperCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local GermanOfficerCharacter = CentralPowers.GermanOfficer:Clone()
GermanOfficerCharacter.Name = "StarterCharacter"
GermanOfficerCharacter.Parent = game.StarterPlayer
end
elseif Country.Value == "Astria-Hungary" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local AustrianSoldierCharacter = CentralPowers.AustrianSoldier:Clone()
AustrianSoldierCharacter.Name = "StarterCharacter"
AustrianSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local AustrianSapperCharacter = CentralPowers.AustrianSapper:Clone()
AustrianSapperCharacter.Name = "StarterCharacter"
AustrianSapperCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local AustrianOfficerCharacter =CentralPowers. AustrianOfficer:Clone()
AustrianOfficerCharacter.Name = "StarterCharacter"
AustrianOfficerCharacter.Parent = game.StarterPlayer
end
elseif Country.Value == "Ottoman Empire" then
if TroopType.Value == "Soldier" then
print("Soldier Uniform")
local OttomanSoldierCharacter = CentralPowers.OttomanSoldier:Clone()
OttomanSoldierCharacter.Name = "StarterCharacter"
OttomanSoldierCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Sapper" then
print("Sapper Uniform")
local OttomanSapperCharacter = CentralPowers.OttomanSapper:Clone()
OttomanSapperCharacter.Name = "StarterCharacter"
OttomanSapperCharacter.Parent = game.StarterPlayer
elseif TroopType.Value == "Officer" then
print("Officer Uniform")
local OttomanOfficerCharacter = CentralPowers.OttomanOfficer:Clone()
OttomanOfficerCharacter.Name = "StarterCharacter"
OttomanOfficerCharacter.Parent = game.StarterPlayer
end
end
end
end
ReplicatedStorage.Events.SpawnEvent:FireServer(Player)
end)
