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COMMUNITY QUESTION

Having trouble removing a function from a script? (Better formatting).

I'm trying to script a spitfire aircraft. I've taken a script and a few things from a seat that changes the plane's rotation (rotates it up/down so it can climb and descend, like a real airplane) and then combined them with a script that makes the plane go forward and reverse. Whatever I have tried, has not worked. The plane seat (in workspace) is called PlaneSeat, and inside, has the two following scripts, A BodyAngularVelocity, BodyGyro, BodyVelocity, and another Body Velocity. Then a configuration folder with the speed things (e.g, speed = 12). If anyone can, please remove the ability to change the plane's up/down rotation with W/S, but keep the ability to change the plane's up/down rotation with arrow keys. All I want is the option to change up/down with WS gone, because that controlls forward and backward movement.

SCRIPT 1:

01	local bv = script.Parent.BodyVelocity
02	 
03	local bav = script.Parent.BodyAngularVelocity
04	 
05	local seat = script.Parent
06	 
07	local speed = 0
08	local maxSpeed = 30
09	local rotSpeed = 0
10	local maxRotSpeed = 2
11	 
12	--Start the constant movement calculator
13	delay(0, function()
14	    while true do
15	        bv.velocity = seat.CFrame.lookVector * speed
16	        bav.angularvelocity = Vector3.new(0, rotSpeed, 0)
17	        wait()
18	    end
19	end)
20	 
21	seat.Changed:connect(function(prop)
22	    if prop == "Throttle" then
23	        if seat.Throttle == 1 or seat.Throttle == -1 then
24	 
25	            speed = maxSpeed * seat.Throttle
26	 
27	        elseif seat.Throttle == 0 then
28	 
29	            speed = 0
30	 
31	        end
32	    elseif prop == "Steer" then
33	        if seat.Steer == -1 or seat.Steer == 1 then
34	 
35	            rotSpeed = maxRotSpeed * -seat.Steer
36	 
37	        elseif seat.Steer == 0 then
38	 
39	            rotSpeed = 0
40	 
41	        end
42	    end
43	end)
44	 
45	 -- That's script one (this isn't apart of the script, the sentence) which is 43 lines. The next script, is much, MUCH shorter. Here it is:
46	 
47	local seat = script.Parent
48	local data = seat.Configuration
49	local owner = nil
50	local running = false
51	local x = 0
52	local y = 0

--the following two sentences are really long lines one under the other

1	seat.ChildAdded:connect(function(w) if w.className == "Weld" and w.Name == "SeatWeld" then local char=w.Part1.Parent local player=game.Players:FindFirstChild(char.Name) if player~=nil then owner=player seat.ChildRemoved:connect(function(w2) if w2 == w then owner = nil end end) seat.BodyVelocity.maxForce = Vector3.new(1,1,1) * data.MaxForce.Value seat.BodyGyro.maxTorque=Vector3.new(1,1,1)*50000 local spd = 0 local gui = seat.ScreenGui:clone() gui.Parent = player.PlayerGui gui.Frame.Faster.MouseButton1Click:connect(function() spd=math.min(spd + data.MaxSpeed.Value/20,data.MaxSpeed.Value) gui.Frame.Speed.Text=math.floor(spd) end) gui.Frame.Slower.MouseButton1Click:connect(function() spd=math.max(spd-data.MaxSpeed.Value/20,0) gui.Frame.Speed.Text=math.floor(spd) end) while owner==player do seat.BodyVelocity.velocity=seat.CFrame.lookVector*spd wait() end gui:remove() seat.BodyVelocity.velocity=Vector3.new(0,0,0) seat.BodyVelocity.maxForce=Vector3.new(0,0,0) seat.BodyGyro.maxTorque=Vector3.new(0,0,0) end end end)
2	 
3	seat.Changed:connect(function() if not running then local cur = seat.Steer local cur2=seat.Throttle running=true while (cur ~= 0 or cur2 ~= 0) do y=y-seat.Steer*data.TurnSpeed.Value x = x - seat.Throttle * data.TurnSpeed.Value seat.BodyGyro.cframe = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(y),0) * CFrame.Angles(math.rad(x),0,0) wait() end running=false end end)

2 comments

1

That second script is burning my eyes, please learn how to skip lines and tab correctly... qq

0

@Perci1: Agreed. My brain hurts from trying to reformat that in my head. :Q

1 answer

Maybe if you told me how to tab.

1 comment

0

maybe if you told me how to tab, I could.

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