When I disable platform stand using this script, the player/dummy get flung into the air. I would prefer it to have nearly no delay because delay is really important in my game
script.Parent.Changed:Connect(function()
if script.Parent.Value == true then
script.Parent.Parent.Humanoid:UnequipTools()
script.Parent.Parent.Humanoid.PlatformStand = true
elseif script.Parent.Value == false then
script.Parent.Parent.Humanoid.PlatformStand = false
end
end)
