I am making a game where you have to rob things so i have a full register and an empty on in replicated storage, for some reason when you claim the full one the empty one spawns where i originally made it. here is the script.
local prompt = script.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EmptyReg = ReplicatedStorage:FindFirstChild("Empty")
prompt.Triggered:Connect(function(player)
player.leaderstats.Money.Value += 86
local Empty = EmptyReg:Clone()
Empty.Parent = game.Workspace
Empty["Origin Position"] = UDim2.new(script.Parent.Parent.x, 0, script.Parent.Parent.y, 0)
script.Parent.Parent:Destroy()
end)
