I made a script that activates whenever a player joins, I want them to have a block-like character morph.
The code:
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
--change mesh
character.Head:WaitForChild("Mesh").MeshType = Enum.MeshType.Head
print(character.Head.Mesh.MeshType)
end)
end)
The problem is whenever I hit play, the head mesh doesn't change. Also there are no errors presented at this time.

2 comments
Thank you!
No problem.