My error code is csg -21.
my code;
client localscript:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local createpart = game.ReplicatedStorage.createpart
local debris = game:GetService("Debris")
mouse.Button1Down:Connect(function()
local Unitray = mouse.UnitRay
local beam = Instance.new("Part",workspace)
local x = tonumber(mouse.Hit.X + "0") -- made it so its editable
local y = tonumber(mouse.Hit.Y + "0")
local z = tonumber(mouse.Hit.Z + "0")
beam.BrickColor = BrickColor.new("Toothpaste")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.6
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (mouse.Origin.p - mouse.Hit.p).magnitude
beam.Size = Vector3.new(0.2,0.2,distance)
beam.CFrame = CFrame.new(mouse.Origin.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
createpart:FireServer(Vector3.new(math.floor(x+.5),math.floor(y+.5),math.floor(z+.5)), math.random(2,10))
debris:AddItem(beam,2)
end)
csg handler:
local destructable = workspace.Destructable
local tabl = {}
local function getcheckingparts()
for i,taba in pairs(tabl) do
table.remove(tabl,i)
end
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "checking" then
table.create(#tabl,v)
end
end
end
while task.wait() do
getcheckingparts()
if workspace:FindFirstChild("checking") then
local success, error, unionpart = pcall(function()
return destructable:SubtractAsync(tabl)
end)
if success and unionpart then
print("it works")
unionpart.Position = destructable.Position
unionpart.Anchored = true
unionpart.Parent = game.Workspace
destructable:Destroy()
for i,v in pairs(tabl) do
v:Destroy()
end
print("sucessfully did it")
else
print(error)
end
end
end
create part:
local createpart = game.ReplicatedStorage.createpart
local debris = game:GetService("Debris")
createpart.OnServerEvent:Connect(function(client,position,number)
repeat
number = number - 1
local hitthingy = Instance.new("Part",workspace)
hitthingy.Name = "checking"
hitthingy.Anchored = true
hitthingy.CanCollide = false
hitthingy.Size = Vector3.new(5,5,5)
hitthingy.Orientation = Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180))
print(position)
hitthingy.Position = position
debris:AddItem(hitthingy,2)
until number == 0
end)
heres where i put my scripts; https://ibb.co/6sC67ZZ
sorry it isnt clean. this is my first post. that is for questioning
