I already know raycasting and stuff, but how do I add bullet speed? I tried tweening or changing the CFrame, but it was not effective. I also tried looking into the ACS gun system, but I couldn't understand it.
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How to do bullet speed with raycast?
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multiply the velocity of the part by the directional vector (CFrame.LookVector) and a number determining speed
I don't fully understand what you mean. May you give an example?