i'm trying to make a realistic bullet engine using multiple delayed raycasts of decreasing length, all pointed slightly more downwards than the previous. i'm unsure of how to do the "pointed slightly more downwards than the previous" part.
COMMUNITY QUESTION
How do i modify a cframe angle downwards?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
can you at least put what you tried to do? Scriptinghelpers.org is not a request site.
i havent really "tried" anything, but i've been thinking and just modifying x or z won't work because of how rotation is handled, and i can't really think of anything else