script.Parent.OnServerEvent:Connect(function(plr)
local slots = plr.Loadout
local gui = plr.PlayerGui.Loadout
local cur = plr.Character.TCount
local p = slots:FindFirstChild("Slot"..tostring(cur.Value))
local p2 = gui:FindFirstChild("Slot"..tostring(cur.Value))
local d = plr.Places:GetChildren()
local place = script.Parent.Parent.Parent.Parent.Parent
local the = true
for i=1, #d do
if (d[i].Name == place.Name) then
if (d[i].Value == true) then
local l = slots:GetChildren()
for q=1, #l do
if (l[q].Value ~= place.Name) and p.Value == "" then
p.Value = place.Name;
local image = place.Image
local idle = "rbxassetid://8322643381"
p2.Cost.Value = place.GamePrice.Value
p2.Info.Text = place.GamePrice.Value;
p2.Image = image;
p2.Click.Idle.AnimationId = idle
local n = plr.Character:GetChildren()
for j=1, #n do
if (n[j].Name == p2.Name) then
n[j].Script.Idle.AnimationId = idle
end
end
place.InfoFrame.MainButton.Text = "UNEQUIP"
if the == true then
the = false
cur.Value = cur.Value + 1
print("test1")
break
end
elseif slots.Slot1.Value == place.Name or slots.Slot2.Value == place.Name or slots.Slot3.Value == place.Name or slots.Slot4.Value == place.Name then
print("test2")
local g = slots:GetChildren()
for f=1, #g do
local s = gui:GetChildren()
for z=1, #s do
if (g[f].Value == place.Name) then
if (s[z].Name == g[f].Name) then
print("test3")
s[z].Image = ""
s[z].Info.Text = "-"
place.InfoFrame.MainButton.Text = "EQUIP"
cur.Value = 1
g[f].Value = ""
end
end
end
end
end
end
end
end
end
end)
so when clicking the button the first time it works normally, but when clicking it the second time it prints test 2 and 3 then at the end it prints test 1, and i dont want it to print test 1, is there any reason why its doing this? https://imgur.com/a/qe1Av8A
