Well.. I Am Making this lift script and made a separate script where it just checks if a button is activated. The Thing is that my error doesn't show which line it is so I am having a problem what to do. Here is my code.
local this = script.Parent.Parent
local Btns = this.Buttons
local Events = this.Events
function A1()
Events.DoorOpen:Fire(Btns.ButtonF1.Floor.Value)
print("Success")
end
function A2()
Events.DoorOpen:Fire(Btns.ButtonF2.Floor.Value)
print("Success")
end
Btns.ButtonF1.ClickDetector.MouseClick:Connect(A1)
Btns.ButtonF2.ClickDetector.MouseClick:Connect(A2)
Thanks For Reading.

2 comments
If it doesn't show the line, click on it. If can't even during playing, it's a plugin error.
No, I Noticed That It said the line after the error so it's not a plugin error. I click the error to find out which line is the problem.