Hello, I have been working on a barrage system but I don't really know how to make the hitbox this is my current hitbox but its extremely lagy and destroys all fps
local function Detected(char)
wait(.8)
local hitbox = script.Meshes.HitBox:Clone()
hitbox.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-2)
hitbox.Parent = game.Workspace
game.Debris:AddItem(hitbox,.08)
local weld = Instance.new("ManualWeld")
weld.Part0 = hitbox
weld.Part1 = char.HumanoidRootPart
weld.C0 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame)
weld.Parent = weld.Part0
local connection
connection = hitbox.Touched:Connect(function()end)
local results = hitbox:GetTouchingParts()
coroutine.wrap(function()
for i, obj in pairs(results) do
if not results[i]:IsDescendantOf(char)then
local ehumanoid = results[i].Parent:FindFirstChild("Humanoid")
local ehumanoidRP = results[i].Parent:FindFirstChild("HumanoidRootPart")
if ehumanoid and ehumanoid.Health > 0 then
hitbox:Destroy()
if connection then
connection:Disconnect()
end
local vel = Instance.new("BodyVelocity",ehumanoidRP)
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
vel.Velocity = char.HumanoidRootPart.CFrame.lookVector * 4 + Vector3.new(0,.5,0)
game.Debris:AddItem(vel, .5)
ehumanoid:TakeDamage(2)
break
end
end
end
end)()
task.delay(.08,function()
if connection then
connection:Disconnect()
end
end)
