so the funtion fires if i walk but if i continue walking in that direction for a while it doesnt fire unless i change directions
local human = script.Parent:WaitForChild("Humanoid")
local debounce = false
human.Running:Connect(function()
if not debounce then
debounce = true
wait(script:WaitForChild("Waittime").Value)
print("TEST")
script:WaitForChild("Step"):Play()
local value = Instance.new("StringValue", script.Parent:WaitForChild("Torso"))
value.Name = "Soundvalue"
game.Debris:AddItem(value, 3)
debounce = false
end
end)

1 comment
it worked!