https://drive.google.com/file/d/1l5kgK_XCPmdg2-SxsQDCQkom-VVzs4C4/view?usp=sharing Basically what I to is weld the player to the part then break it after a millisecond. I tried simply setting the position to the player but still its spawning above. When it breaks the weld it spawns above.

game.ReplicatedStorage.PizzaPower2Remote.OnServerEvent:Connect(function(player)
	local workplayer = game.Workspace:FindFirstChild(player.Name)
	local plrRp = workplayer:FindFirstChild("HumanoidRootPart")
	local jump = Instance.new("BodyPosition")
	local tw = game:GetService("TweenService")
	local pos = plrRp.CFrame * Vector3.new(0,30,0)
	local pos = pos + plrRp.CFrame.LookVector*10
	local landing = true
	local db2 = false
	for i, track in pairs (workplayer:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
		track:Stop()
	end
	workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Jump):Play()
	jump.Parent = plrRp
	jump.Position = pos
	jump.D = 150
	jump.P = 600
	wait(0.7)
	jump:Destroy()
	local weld = Instance.new("Weld",workplayer:FindFirstChild("RightFoot"))
	local part = Instance.new("Part",game.Workspace)
	part.Transparency = 1
	part.Anchored = false
	part.CanCollide = false
	weld.Part0 = workplayer:FindFirstChild("RightFoot")
	weld.Part1 = part
	weld.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
	local db = false
	db = false
	print(db)
	part.Touched:Connect(function(hit)
		if db == false then
			db = true
			print("Runned")
			plrRp.Anchored = true
			workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Land):Play()
			local land = game.ReplicatedStorage.PowerParts.land:Clone()
			land.Handle.Script.Name = workplayer.Name
			local wind = game.ReplicatedStorage.PowerParts.wind:Clone()
			land.Parent = workplayer
			wind.Parent = workplayer
			land.Handle.Size = land.Handle.Size/2
			local info = TweenInfo.new(1)
			local prop = {Size = land.Handle.Size*2,Orientation = land.Handle.Orientation + Vector3.new(0,100,0),Transparency = 1}
			local prop2 = {Size = Vector3.new(14.2, 1.106, 13.207),Orientation = wind.Handle.Orientation + Vector3.new(0,100,0),Transparency = 1}
			tw:Create(land.Handle,info,prop):Play()
			tw:Create(wind.Handle,info,prop2):Play()
			wait(0.5)
			land.Handle.Anchored = true
			wind.Handle.Anchored = true
			land.Handle.WaistCenterAttachment:Destroy()
			wind.Handle.WaistCenterAttachment:Destroy()
			land.Handle.AccessoryWeld:Destroy()
			wind.Handle.AccessoryWeld:Destroy()
			part:Destroy()
			weld:Destroy()
			wait(1)
			land:Destroy()
			wind:Destroy()
			plrRp.Anchored = false
		end
		
end)
end)

2 comments

0

show me the code please UwU

0

Ok