https://drive.google.com/file/d/1l5kgK_XCPmdg2-SxsQDCQkom-VVzs4C4/view?usp=sharing Basically what I to is weld the player to the part then break it after a millisecond. I tried simply setting the position to the player but still its spawning above. When it breaks the weld it spawns above.
game.ReplicatedStorage.PizzaPower2Remote.OnServerEvent:Connect(function(player)
local workplayer = game.Workspace:FindFirstChild(player.Name)
local plrRp = workplayer:FindFirstChild("HumanoidRootPart")
local jump = Instance.new("BodyPosition")
local tw = game:GetService("TweenService")
local pos = plrRp.CFrame * Vector3.new(0,30,0)
local pos = pos + plrRp.CFrame.LookVector*10
local landing = true
local db2 = false
for i, track in pairs (workplayer:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
track:Stop()
end
workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Jump):Play()
jump.Parent = plrRp
jump.Position = pos
jump.D = 150
jump.P = 600
wait(0.7)
jump:Destroy()
local weld = Instance.new("Weld",workplayer:FindFirstChild("RightFoot"))
local part = Instance.new("Part",game.Workspace)
part.Transparency = 1
part.Anchored = false
part.CanCollide = false
weld.Part0 = workplayer:FindFirstChild("RightFoot")
weld.Part1 = part
weld.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local db = false
db = false
print(db)
part.Touched:Connect(function(hit)
if db == false then
db = true
print("Runned")
plrRp.Anchored = true
workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Land):Play()
local land = game.ReplicatedStorage.PowerParts.land:Clone()
land.Handle.Script.Name = workplayer.Name
local wind = game.ReplicatedStorage.PowerParts.wind:Clone()
land.Parent = workplayer
wind.Parent = workplayer
land.Handle.Size = land.Handle.Size/2
local info = TweenInfo.new(1)
local prop = {Size = land.Handle.Size*2,Orientation = land.Handle.Orientation + Vector3.new(0,100,0),Transparency = 1}
local prop2 = {Size = Vector3.new(14.2, 1.106, 13.207),Orientation = wind.Handle.Orientation + Vector3.new(0,100,0),Transparency = 1}
tw:Create(land.Handle,info,prop):Play()
tw:Create(wind.Handle,info,prop2):Play()
wait(0.5)
land.Handle.Anchored = true
wind.Handle.Anchored = true
land.Handle.WaistCenterAttachment:Destroy()
wind.Handle.WaistCenterAttachment:Destroy()
land.Handle.AccessoryWeld:Destroy()
wind.Handle.AccessoryWeld:Destroy()
part:Destroy()
weld:Destroy()
wait(1)
land:Destroy()
wind:Destroy()
plrRp.Anchored = false
end
end)
end)

2 comments
show me the code please UwU
Ok