I'm trying to make a script that adds an accessory to your character when a remote event is triggered. I've tried handling it all in a local script but you cant load assets in a local script. Any ideas?
Edit: I fixed it, all I had to do was add :GetChildren()[1] to the end of Line 9 of the server Script
Local Script:
local btn = script.Parent
local RS = game:GetService('ReplicatedStorage')
local event = RS:WaitForChild('CustomizationEvent')
local IService = game:GetService('InsertService')
local player = game.Players.LocalPlayer
btn.MouseButton1Down:Connect(function()
local AssetID = tonumber(btn.Parent.AssetIDInput.Text)
local success = pcall(function()
game:GetService('MarketplaceService'):GetProductInfo(AssetID)
end)
if not success then warn('Asset number'..AssetID..'not an asset') end
event:FireServer(AssetID)
end)
Script:
-- Customization Variable(s)
local CustomizationEvent = RS:WaitForChild('CustomizationEvent')
local IService = game:GetService('InsertService')
CustomizationEvent.OnServerEvent:Connect(function(player, AssetID)
local asset = IService:LoadAsset(AssetID)
if not asset:IsA('Accessory') then asset:Destroy() return end
asset.Parent = player.Character
end)
