Hi, this is pretty related to the other question I asked about how to get humanoid on a server script.
Ok, I figured that out.
But now, I'm stuck with the Timer situation.
There is a timer with 2 minutes and if you die, that timer resets. I just can't do that!
That's Number 1...
Number 2...
The problem is that there is not even an error and the code of the timer on the code block below doesn't work!
--torture time
local rep = game:GetService("ReplicatedStorage")
local mapsfolder = game:GetService("Lighting"):WaitForChild("Maps")
local booleans = rep:WaitForChild("Booleans")
local variables = rep:WaitForChild("Variables")
local choice1 = variables:FindFirstChild("Choice1")
local choice2 = variables:FindFirstChild("Choice2")
local choice3 = variables:FindFirstChild("Choice3")
local winner = variables:FindFirstChild("Winner")
local Alive = workspace.Values.Alive
local TimerEnabled = workspace.Values.TimerEnabled
local timer = 121 --in seconds 121
while true do
while true do
local maps = mapsfolder:GetChildren()
choice1.Value = maps[math.random(1,#maps)]
table.remove(maps,table.find(maps,choice1.Value))
choice2.Value = maps[math.random(1,#maps)]
table.remove(maps,table.find(maps,choice2.Value))
choice3.Value = maps[math.random(1,#maps)]
table.remove(maps,table.find(maps,choice3.Value))
wait(1)
booleans:FindFirstChild("VotingSession").Value = true
wait(10)
booleans:FindFirstChild("RevealVotes").Value = true
wait(5)
booleans:FindFirstChild("VotingSession").Value = false
booleans:FindFirstChild("RevealVotes").Value = false
local chosenmap = winner.Value
if not winner.Value then
print("Something went wrong!")
break
end
local map = chosenmap.Value
local clonemap = map:Clone()
print("Getting map...")
wait(1)
print("Getting map spawn...")
if clonemap.Spawn then
print("Success!")
else
print("Task failed successfully")
wait()
print("Restarting...")
clonemap:Destroy()
break
end
clonemap.Parent = workspace
clonemap.MusicZone.Stepped.Disabled = true
print("Getting players...")
local players = game:GetService("Players"):GetPlayers()
for x, player in pairs(players) do
local char = player.Character
if not char then
print(player.Name.." has no character!")
else
local humanoidrootpart = char.HumanoidRootPart
if not humanoidrootpart then
print(player.Name.." has no HumanoidRootPart!")
else
wait(1)
humanoidrootpart.CFrame = clonemap.Spawn.CFrame + Vector3.new(0,3,0)
player.InGame.Value = true
workspace.Values.Alive.Value += 1
TimerEnabled.Value = true
end
end
wait()
end
clonemap.MusicZone.Stepped.Disabled = true
wait(12)
clonemap.MusicZone.Stepped.Disabled = false
--Help me!
local Start = clonemap.Start
Start.Touched:Connect(function(hit, player)
if hit.Start:FindFirstChild("Humanoid") then
local char = player.Character
local humanoid = char.Humanoid
if humanoid.Health <= 0 then
Alive.Value -= 1
end
end
end)
Alive:GetPropertyChangedSignal("Value"):Connect(function()
if Alive.Value ~= 0 then
print("Game is going on...")
else
clonemap:Destroy()
end
end)
TimerEnabled:GetPropertyChangedSignal("Value"):Connect(function()
if TimerEnabled.Value == true then
for i = timer,0,-1 do
print(i)
wait(1)
end
else
clonemap:Destroy()
end
end)
--Help me!
for x, player in pairs(players) do
local char = player.Character
if not char then
print(player.Name.." has no character!")
else
local humanoidrootpart = char.HumanoidRootPart
if not humanoidrootpart then
print(player.Name.." has no HumanoidRootPart!")
else
humanoidrootpart.CFrame = workspace.Lobby.SpawnLocation.CFrame + Vector3.new(0,3,0)
end
end
wait()
end
clonemap:Destroy()
end
end
Please solve the case between the Help Me's!
Thank you!
Also plz try my game: https://web.roblox.com/games/8090924953/BETA-Insanity-Tower-Escapes

1 comment
Where exactly is the problem