i want the part to spawn in my head and go to the tween position however it is spawning below me and not reaching the correct position
local replicatedstorage = game:GetService("ReplicatedStorage")
local event = replicatedstorage:WaitForChild("suicide")
event.OnServerEvent:Connect(function(player,newgun)
local tweenservice = game:GetService("TweenService")
local name = game.Workspace[tostring(player)]
local tweeninf = TweenInfo.new(
1,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
1,
false
)
local humanoid = name:WaitForChild("Humanoid")
local newgun = replicatedstorage:FindFirstChild("gunfx").Gun:Clone()
local SA = Instance.new("Animation")
SA.AnimationId = "rbxassetid://8230012628"
local Suicide = humanoid:LoadAnimation(SA)
name.HumanoidRootPart.Anchored = true
local newgun = replicatedstorage:FindFirstChild("gunfx").Gun:Clone()
humanoid.BreakJointsOnDeath = false
newgun.Parent = name.RightHand
newgun.CFrame = name.RightHand.CFrame + Vector3.new(0.076, 0.61,0.209)
newgun.Massless = true
local weld = Instance.new("Motor6D")
weld.Parent = name.RightHand
weld.Part0 = name.RightHand
weld.Part1 = name.RightHand.Gun.Handle
newgun.bulletp1.CFrame = name.Head.CFrame * CFrame.new(0.053,0.265,0.512)
newgun.bulletp2.CFrame = name.Head.CFrame * CFrame.new(0.053,0.275,0.506)
print("test")
Suicide:Play()
wait(0.8)
print("mandem")
local bullet1 = name.RightHand.Gun.bulletp1
local bullet2 = name.RightHand.Gun.bulletp2
local bul1 = name.RightHand.Gun.bulletp1.CFrame
local bul2 = name.RightHand.Gun.bulletp2.CFrame
local start = bul1
local endpos1 = bul1 + Vector3.new(0.053,6.399,4.635)
local start2 = bul2
local endpos2 = bul2 + Vector3.new(0.053,6.409,4.641)
local p1prop= {
CFrame = bul1 * Vector3.new(0.053,6.399,4.635)
}
local p2prop = {
CFrame = bul2 * CFrame.new(0.053,6.409,4.641)
}
local tween1 = tweenservice:Create(bullet1,tweeninf,p1prop)
local tween2 = tweenservice:Create(bullet2,tweeninf,p2prop)
tween1:Play()
tween2:Play()
name.HumanoidRootPart.Anchored = false
wait(10)
newgun.bulletp1:Destroy()
newgun.bulletp2:Destroy()
end)
thanks in advance
