local fluffing = game.Workspace.Sounds["Fluffing A Duck"]
local textSound = game.Workspace.Sounds["OneShot - Text"]
local Dialogue = game.StarterGui.Dialogue.TextLabel
fluffing:Play()
Dialogue.Text = "Dad: Alrighty son, it's time for bed."
wait(4)
textSound.Playing = true
Dialogue.Text = "Dad: No! You cannot watch another episode of Two Piece!"
wait(4)
textSound.Playing = true
Dialogue.Text = "Dad: No son, c'mon go take your medication and go to bed..."
wait(4)
textSound.Playing = true
Dialogue.Text = "Task: Take your medication."
The Textlabel's text wont change on screen as told to in script, everything else works and runs smoothly, anyone know why?
Thanks in advance!

1 comment
This might work but I am not sure because I haven't scripted text labels in a while. Change line 3 to: local Dialogue = game.Players.LocalPlayer.PlayerGui:FindFirstChild("Dialogue"):FindFirstChild("TextLabel")