I want to make a tool that makes a object thats beneath the human get smaller each time the tool is clicked. The point is that theres a map and you have to dig sand to find a key. The tool only works on the specific sand not anything else so that you cant dig out the map.
✓ ANSWER ACCEPTED
How to make a dig tool that only works on specific objects not baseplate?
1 answer
✓ Accepted answer
So I wont give you all the code, but I can teach you how to solve this problem * I'm not giving the code because this seems a lot like a request.
So basically you want to detect what the mouse is clicking at.
local MouseFocus = game.Players.LocalPlayer:GetMouse().Target
you must put this in a local script.
this code basically gets the player's mouse and sees which is the target.
if MouseFocus == Sand then
Sand.Size = Sand.Size/2
To be honest, i dont remember what is division in roblox LUA so check that out
now this code sees that if the block clicked is sand then it will divide the sand's size by 2 or any other magnitude you want.
Hope this Helps!
Any questions? Just ask!
This discussion is preserved as it was. New answers, comments, and votes are closed.
