I'm trying to make a ability system everything work but when the player is moving and uses the ability the Cfame doesn't place the ability in the right spot anyone know why this is and how to fix it
Oh and by the way I'm having trouble with it doing damage so if anyone knows why that would be great
the script
local event = script.Parent:WaitForChild("Fire")
local FireBall = game.ReplicatedStorage.Abilitys.Medium.Heavy_Slash
local running = false
event.OnServerEvent:Connect(function(Player,MouseCF)
local Char = Player.Character
Char.HumanoidRootPart.Anchored = true
wait(0.5)
local Fire_Ball = FireBall:Clone()
Fire_Ball.HumaniodRootPart.Transparency = 1
Fire_Ball.HumaniodRootPart.CFrame = Char.HumanoidRootPart.CFrame
Fire_Ball.Parent = game.Workspace
Fire_Ball.HumaniodRootPart.Anchored = true
local con = Fire_Ball.Slash.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name == Player.Name and running == false then print(1)
running = true
hit.Parent.Humanoid:TakeDamage(25)
wait(1)
running = false
end
end)
wait(0.48)
Fire_Ball.Wind.Transparency = 0.95
Fire_Ball.Slash.Transparency = 0.2
wait(0.1)
Fire_Ball.Wind.Transparency = 1
Fire_Ball.Slash.Transparency = 0.4
wait(0.1)
Fire_Ball.Slash.Transparency = 0.6
wait(0.1)
Fire_Ball.Slash.Transparency = 0.8
wait(0.1)
Fire_Ball.Slash.Transparency = 1
Char.HumanoidRootPart.Anchored = false
con:Disconnect()
Fire_Ball:Destroy()
end)
