--im using math.random for sounds but the thing is the sound overlaps the other sound when playing, is there a way? --this is my script is there to make it where the math.random waits till the audio is over?
local sound = workspace["Sound"] --this is my sound from my workspace
while true do wait(math.random(1,7)) sound:Play() end
--if you don't get my question go into a roblox studio get a sound put this script in then put for math.random like to 1, and 4 or something so it overlaps so you can see my problem
