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✓ ANSWER ACCEPTED

How do you disable a script just for the player that activated it?

So I added some money to my game but when a player touches it, it repeats the script and gives more money than it should. However, I created a code that makes the script only work once but when another player touches the money they don't get any.

I'm wondering if there's a way to disable the script locally and not get any extra money but for others to be able to get the money too.

Heres my code:

	WaitTime = 999999
	Amount = 25
	function onTouched(part)
		local h = part.Parent:findFirstChild("Humanoid")
		if (h~=nil) then
			local thisplr = game.Players:FindFirstChild(h.Parent.Name)
			if (thisplr~=nil) then
				local stats = thisplr:findFirstChild("leaderstats")
				if (stats~=nil) then
					local Score = stats:findFirstChild("cash")
					if (Score~=nil) then
						Score.Value = Score.Value + Amount
						end
					end
				end
			end
		end
	script.Parent.Touched:Connect(onTouched)

1 answer

✓ Accepted answer

Yeap there is a way in my case I used a table to insert their names when they get it and used a find function to see if they were in that table if not then it would give them money, otherwise it would print "ALREADYGOTIT".

WaitTime = 999999
Amount = 25

local alreadygotit = {}

function onTouched(part)
	local h = part.Parent:findFirstChild("Humanoid")
	if (h~=nil) then
		local thisplr = game.Players:FindFirstChild(h.Parent.Name)
		if (thisplr~=nil) then
			local CHECKER = table.find(alreadygotit, thisplr.Name)
			
			if CHECKER == nil then
			local stats = thisplr:findFirstChild("leaderstats")
			if (stats~=nil) then
				local Score = stats:findFirstChild("cash")
				if (Score~=nil) then
					table.insert(alreadygotit, thisplr.Name)
					Score.Value = Score.Value + Amount
				end
			end
			else
				print("ALREADY GOT IT")
			end
	    end
	end
end
script.Parent.Touched:Connect(onTouched)

1 comment

0

Thank you so much! I wasted so much time trying to fix this and you helped me understand.

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