my if then wont work if i use a variable from my modulescript but will work perfectly if i use almost everything else, here's an example
In ModuleScript
local module = {
["partDestroyed"] = 0
}
return module
then i made a part in which i added an attachment and a proxmityprompt, the idea is to make the part go transparent when the proximityproimpt is triggered then put it back to normal, i know i can do it all in the same script and without modulescript but this is not the point, i'm trying to figure out how to make a variable usable in multiple scripts at the same time
local prompt = script.Parent
local partDestroyed = require(game.Workspace.Part.Attachment.ProximityPrompt.ModuleScript)
prompt.Triggered:Connect(function(player)
game.Workspace.Part.Transparency = 1
partDestroyed.partDestroyed = 1
print (partDestroyed.partDestroyed)
end)
if partDestroyed.partDestroyed == 1 then
wait(1)
game.Workspace.Part.Transparency = 0
partDestroyed.partDestroyed = 0
end
if the if partDestroyed.partDestroyed == 1 is replaced to if 2 == 2 it works, but as it is, it's like the if then is never triggered, some thoughts ?
