I don't have much knowledge to scripting so I need a helping hand. Basically, I want a sound to play once a BoolValue is triggered. Here's an example (Note that the BoolValue works fine and it's named "Chasing" and the sound I want to play is located at game.Workspace.Monster6.HumanoidRootPart.footsteps2)
**script.Parent.Chasing.Changed:Connect(function() if script.Parent.Chasing.Value == true then
local sound = game.Workspace.Monster6.HumanoidRootPart.footsteps2)
sound:Play()
**
