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Error - DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 1744613578
Code
local dss = game:GetService("DataStoreService")
local sv = dss:GetDataStore("Save1")
game.Players.PlayerAdded:Connect(function(plr)
for i,v in pairs(game.Workspace.Teleports:GetChildren()) do
local tp = v.Bought
local data
local succ, err = pcall(function()
data = sv:GetAsync(plr.UserId, v.Bought.Value)
end)
if succ then
tp.Value = data
print("Succ")
end
end
end)
for i,v in pairs(game.Workspace.Teleports:GetChildren()) do
game.Players.PlayerRemoving:Connect(function(plr)
local data = v.Bought.Value
local succ,err = pcall(function()
sv:SetAsync(plr.UserId, v.Bought.Value)
end)
if succ then
print("Data Saved")
else
print("Error Data")
warn(err)
end
end)
end
