https://medal.tv/clips/67944098/d13373CyAYbe?invite=cr-MSxKcnAsMjQ5MTMwNTks
local sound = Instance.new("Sound", script.Parent)
sound.SoundId = "rbxassetid://1858323537"
local meow = true
local tent = script.Parent:GetChildren()
local orginal = game.ServerStorage.Monster1
local copy = orginal:Clone()
local spawnspots = game.Workspace.SpawnArea:GetChildren()
local randomItem = spawnspots[math.random(1, #spawnspots )]
script.Parent.Humanoid2.HealthChanged:Connect(function(changer)
if script.Parent.Humanoid2.Health <= 0 then
if meow == true then
meow = false
sound:Play()
wait(3)
script.Parent:Remove()
wait(3)
meow = true
copy.Parent = game.Workspace
print(randomItem)
copy.PrimaryPart.Position = Vector3.new(spawnspots.Position)
end
end
end)
so basically this is supposed to bring my model to one of the spawnspots, but it will only bring the primary part, and not the rest of the model. Do I need to weld it or is there something else I can do?

3 comments
Weld all the parts that are inside of the model to the primary part.
sorry but it didn't work
It likely will require welding all the parts together. Additionally, set the primary part's CFrame instead of position to move it. Setting position typically breaks the welds.