https://medal.tv/clips/67944098/d13373CyAYbe?invite=cr-MSxKcnAsMjQ5MTMwNTks

local sound = Instance.new("Sound", script.Parent)
sound.SoundId = "rbxassetid://1858323537"
local meow = true
local tent = script.Parent:GetChildren()
local orginal = game.ServerStorage.Monster1
local copy = orginal:Clone()
local spawnspots = game.Workspace.SpawnArea:GetChildren()
local randomItem = spawnspots[math.random(1, #spawnspots )]


script.Parent.Humanoid2.HealthChanged:Connect(function(changer)
	if script.Parent.Humanoid2.Health <= 0 then
		if meow == true then
			meow = false
			sound:Play()
			wait(3)
			script.Parent:Remove()
			wait(3)
			meow = true
			copy.Parent = game.Workspace
			print(randomItem)
			copy.PrimaryPart.Position = Vector3.new(spawnspots.Position)
		end
	end
end)

so basically this is supposed to bring my model to one of the spawnspots, but it will only bring the primary part, and not the rest of the model. Do I need to weld it or is there something else I can do?

3 comments

0

Weld all the parts that are inside of the model to the primary part.

0

sorry but it didn't work

0

It likely will require welding all the parts together. Additionally, set the primary part's CFrame instead of position to move it. Setting position typically breaks the welds.