Is it possible to make a part using rocket propulsion go in a circle after targeting something? This is my rocket propulsion script for now.
velo = Instance.new("RocketPropulsion")
velo.Target = Player.Character.Torso
velo.Parent = q
velo.MaxSpeed = 45 * 1.2
q.Parent = Player.Character
velo:Fire()
q.CFrame = Player.Character.Torso.CFrame * CFrame.new(math.random(-75, 75), math.random(-75, 75), math.random(-75, 75))

5 comments
Where could I learn BodyThrust?
Whenever you want to learn about something, first go to the wiki page :D http://wiki.roblox.com/index.php?title=BodyThrust
Can you give me an example of this or explain it more please? X thrust is equal to the relative Y thrust so that when the projectile goes down
The x and y part because I tried and it went in a very weird motion, not going in a perfect circle, would BodyThrust.location matter also?
Okay well I messed up, a simpler way is just to make the projectile miss its target, so it will try again, miss it again, and you don't even need a BodyThrust.