Hey. I’m working on a RPG game but i need an idea to achieve something. I’m trying to keep record of which players hit to certain npc and how much damage they did.
I tried to use module script but i stucked at array order. Today i worked too much so my brain is almost stopped lol.
local DamageRecords = {}
local mobs = {}
function DamageRecords:AddDamage(player,mobID,damage)
--how can i store this variables on array
--i tried some array structure but i couldn't achieve what i want. It's seems too complicated for me rn
--I just need a help for data structure for ex.
mobs[mob][players[damage]]
end
--I should be able to access all player and damage value they did to certain mob
return DamageRecords

1 comment
table.insert? maybe? https://developer.roblox.com/en-us/api-reference/lua-docs/table