-- Variables --
local Char = script.Parent["Remilia Scarlet"] -- npc name
local Shield = script.Parent.Shield
local Hum = script.Parent["Remilia Scarlet"].Minor
local Health = script.Parent["Remilia Scarlet"].Minor.Health
local FractionOfMaxHealth = script.Parent["Remilia Scarlet"].Minor.MaxHealth/1
local Storage = game:GetService("ServerStorage")
local ToClone = Storage:WaitForChild("Shield")
local HumPart = Char.HumanoidRootPart
local IMBACKID = "rbxassetid://7128573459"
local BRUHWHYDIDIDIE = "rbxassetid://7128572620"
-- Functions --
Hum.HealthChanged:Connect(function(Health)
	if Health == FractionOfMaxHealth then
		wait(3)
		local GuessWhosBack = Instance.new("Sound")
		GuessWhosBack.Parent = HumPart
		GuessWhosBack.SoundId = IMBACKID
		GuessWhosBack.PlayOnRemove = true
		GuessWhosBack.Volume = 1
		GuessWhosBack.RollOffMaxDistance = 696
		GuessWhosBack.RollOffMode = ("Linear")
		GuessWhosBack:Destroy()
		local ForceField = Instance.new("ForceField")
		ForceField.Parent = Char
		ForceField.Visible = false
		local Cloned = ToClone:Clone()
		local ClonedRoot = Cloned.HumanoidRootPart
		ClonedRoot.Position = Char.WorldPivot.Position
		Cloned.Parent = script.Parent
		local weld = Instance.new("Motor6D")
		weld.Part0 = HumPart
		weld.Part1 = ClonedRoot
		
	end
end)

Shield.Minor.Died:Connect(function()
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.5
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.4
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.3
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.2
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.2
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0.1
	wait(0.01)
	Shield.HumanoidRootPart.Transparency = 0
	wait(0.01)
	Char.ForceField:Destroy()
	Shield.HumanoidRootPart:Destroy()
	wait(0.01)
	Shield:Destroy()
	local ShieldBreakSound = Instance.new("Sound")
	ShieldBreakSound.SoundId = BRUHWHYDIDIDIE
	ShieldBreakSound.PlayOnRemove = true
	ShieldBreakSound.RollOffMaxDistance = 696
	ShieldBreakSound.RollOffMode = ("Linear")
	ShieldBreakSound.Parent = Char.HumanoidRootPart
	ShieldBreakSound.Volume = 1
	ShieldBreakSound:Destroy()
end)

what this script is supposed to do is have the shield reappear after my npcs health is full the sheild reappears and delete when i kill it but when i kill it the shield does not disappear after reappearing which is weird does anyone have an explanation?