Is it possible to make a shootable wall (or part in general) that's destructible when shot? I've tried out a lot of methods and they don't work. So my last resort is here. I'm working on a first-person shooter game. Any help I can get would be appreciated! Thanks! :)
Edit/Note: I think it would be a better idea if the part's destructibility ran on one script inserted into the part (because extra parts would cause lag spikes).
Note Two: I asked this question because the only destructibility I found only worked if the humanoid ran into the part/wall. I don't want that. I want it to work something like this explosive barrel where if you shoot it with any free modeled gun (I'm using warbound) it works and runs a script that makes it trigger the only difference is I don't want it to cause an explosion when shot I want it to be destroyed and to have the parts and debris fall to the ground.
Here's an example video of what I'm talking about: https://streamable.com/2ph1jy
(The models in the video are free models, I never got my head around making a script like that that's why I'm asking for support.)
(Currently, the Roblox Devforum is down for me once it starts working I'll probably post the same thing there as well.)
