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COMMUNITY QUESTION

How to insert auto delete in GUI slider? ( PLZ FAST )

I need to know the answer to this question as soon as possible. Read carefully!!! Here is the code:

local UserInputService = game:GetService("UserInputService")
local Dragging = false
script.Parent.TextButton.MouseButton1Down:Connect(function()
	Dragging = true
end)

UserInputService.InputChanged:Connect(function()
	if Dragging then
		local MousePos = UserInputService:GetMouseLocation()+Vector2.new(0,36)
		local RelPos = MousePos-script.Parent.AbsolutePosition
		local Precent = math.clamp(RelPos.X/script.Parent.AbsoluteSize.X,0,1)
		script.Parent.TextButton.Position = UDim2.new(Precent,0,0.5,0)
--1
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Precent*100
--2
	end
end)

UserInputService.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		Dragging = false
	end
end)

I want a script instead of an element between 1 and 2, which after passing the GUI to the end removes the entire GUI. I tried to do it, but it failed. If you need to type a slider position, write "XYZ" .

1 answer

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