local CheemS = script.Parent.Cheems
local BuffDoge = script.Parent.BuffDoge
CheemS.Boss.Died:Connect(function()
BuffDoge.Boss:TakeDamage(100)
end)
i'm trying to make it so when a humanoid dies the other one will take damage but instead of whats intended the other humanoid just straight up dies here is a demonstration and yes it did take 100 damage from the script but it somehow dies instantly idk whats happening which i'm concerned https://gyazo.com/8217b7836b58be83da8ed72b5540b909

1 comment
idk what to tell you man. you’re just a really good rpg player