I just want to clone a part into the player after they die, the problem is, the part disappears when the player respawns, any help?
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local Children = character:GetChildren()
character:WaitForChild("Humanoid").Died:Connect(function()
wait(2)
local clone = game.ReplicatedStorage.Link
clone.Parent = character
wait(0.1)
end)
end)
end)

2 comments
What did you change besides line 3?
LMAO he removed the wait and renamed "clone" lOl, the characters descendants are cleared shortly after dying so whatever ur trying to accomplish would be better in workspace, probably