For a custom Chat GUI I am making, I want to have my own textbox that the player can type into instead of the default ROBLOX chat, but how can I use the .Chatted event for inputted text inside of the textbox once I disabled the original chat (which I have done by game.StarterGui:SetCoreGuiEnabled("Chat", false))?

2 comments

0

You would have to create your own gui to present the data you got from the text box.

0

Okay, I guess there's no way to actually use the .Chatted even in that situation then. Thanks anyways.