I am trying to make a part spawn when a player plays an animation, the animation plays, but that is all I get, nothing from the output either.
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?id=178966770"
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local animTrack = nil
local Playername = Player.Name
Mouse.KeyDown:connect(function(key)
if key:lower() == "q" then
local character = Player.Character
animTrack = character:WaitForChild("Humanoid"):LoadAnimation(animation)
animTrack:Play()
animTrack.KeyframeReached:connect(function(keyframeName) -- New function
if keyframeName == 2 then -- When it gets to the second key frame do
local Javalin = game.Lighting.Javalin:Clone()
Javalin.Parent = game.Workspace
Weld = Instance.new("Weld")
Weld.Parent = game.Workspace.Playername["Right Arm"]
Weld.Part0 = game.Workspace.Playername["Right Arm"]
Weld.Part1 = Javalin
for i=1, 40 do
Javalin.Mesh.Scale.x = Javalin.Mesh.Scale.x +0.5
wait(0.1)
end
end
end)
end
end)

2 comments
Is FilterningEnabled on? If so, you will have to make it use RemoteEvents/Functions to work properly in servers.
I have no idea what it is so I presume it is what it is set to as defult, but, what about the question?