script.Parent.Touched:Connect(function(hit)
if hit ~= game.Workspace.Spawner then -- the ~= means "Does not equal"
local EX = Instance.new("Explosion")
EX.DestroyJointRadiusPercent = 0
EX.Position = script.Parent.Position
EX.BlastPressure = 10
EX.BlastRadius = 40
EX.Hit:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
EX.Parent = script.Parent
end
end)
i def did something wrong but it doesnt show errors

1 comment
yeah but how do i make it explode unless a part name is spawner