I never understood why custom characters required you to disable characterautoloads
One of the biggest reasons for disabling characterautoloads was that sometimes the character.
I mean their character would clone it self from time to time meaning there would be multiple models of the players original character
when they either reset just in time for the character change
but when should you know that it's time to disable CharacterAutoLoads in your game and make a custom .Died event
