I wanted to resize all the brick in a model, but want them in the original position they're currently in. Here's the logical process. 1. Take its current value and store it somewhere. 2. resize the brick(And it'll move due to collision check. Keep in mind all bricks are anchored)3. Move the brick in its original position. All that to say, what am I doing wrong? It wont go to its original position. I tried CFrame but it loses its rotational values.
local g = script.Parent["plane.028_plane.018"]:GetChildren()
for i=1, #g do
local Stance = Instance.new("Vector3Value",g[i])
Stance.Name = "Vector"
Stance.Value = g[i].Position
g[i].Size = g[i].Size + Vector3.new(4.8,0,0)
g[i].Position = g[i].Vector.Value
end

2 comments
Do you want to scale a model, or do you want to shrink the individual Parts of a model but keep them in their previous absolute position? (Not positioned relative to the new sizes of the other Parts)
I wanted to shrink the individual parts. and keep them in their previous position