i want to make a game like mad murderer, where everyone spawns as a different StarterCharacter. i've only half been able to complete it, since whenever i do it in a test server, some of the people end up spawning as the same character.
this is the script i used:
local status = game.ReplicatedStorage.Status
for i = 4,1,-1 do
wait(1)
status.Value = "Game starts in "..i - 1
end
status.Value = "Game starting!"
wait(1.5)
local characters = workspace.CharacterModels:GetChildren()
local players = game.Players
local function setCharacter()
wait(.1)
for k, player in pairs(game:GetService("Players"):GetPlayers()) do
characters = workspace.CharacterModels:GetChildren()
local starterplayer = game.StarterPlayer:FindFirstChild("StarterCharacter")
wait(.3)
local rand = math.random(1, #characters)
local character = characters[rand]
print(character.BillboardGui:FindFirstChildOfClass("TextLabel").Text)
print("-----")
character.Parent = game.StarterPlayer
character.Name = "StarterCharacter"
if starterplayer then
if starterplayer ~= character then
starterplayer.Name = starterplayer.BillboardGui:FindFirstChildOfClass("TextLabel").Text
if #workspace.PrevCharacter:GetChildren() < 1 then
starterplayer.Parent = workspace.PrevCharacter
else
workspace.PrevCharacter:FindFirstChildOfClass("Model").Parent = workspace.CharacterModels
starterplayer.Parent = workspace.PrevCharacter
end
end
end
if player.Character.Parent == workspace.plrsinGame then
player:LoadCharacter()
player.Character.Parent = workspace.plrsinGame
else
player:LoadCharacter()
player.Character.Parent = workspace
end
characters = workspace.CharacterModels:GetChildren()
end
for i = 1,#characters do
print(characters[i].Name)
end
print("-----")
end
setCharacter()
local players = game.Players:GetChildren()
for i = 1,#players do
players[i].Character.Parent = workspace.plrsinGame
end
if anyone would help, it'd be much appreciated!
