I was making a cutscene for my game, everything was perfect until the person's character didn't clone and go into the position that it was told to without any errors showing in the output. An invisible dummy is there to mark where the clone has to be, and the Local script is in the dummy. Here's the local script:

local pl = game.Players.LocalPlayer

if pl and pl.Character then
	local c = pl.Character
	c.Archivable = true
	local clone = c:Clone();
	clone.Parent = game.Workspace
	clone.HumanoidRootPart.Position = Vector3.new(-509.215, 17.824, 397.588)
end

2 comments

0

try making all the descendants of the character archivable true

0

alright