local ToolName = "FireBall"
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
if Player.Backpack:FindFirstChild(ToolName) then
print("Player has tool in backpack!")
else
print("Player does not have tool in backpack!")
end
end)
end)
this just detect if i have the tool or not but not if it has a duped it happens for me somehow
