So I know that script runs one by one line by line
and I know it takes a tiny bit of microsecond to run
so basically I have a round script that moves every single block the players has built from one folder to another folder
the problem is that I have a script on player removing where it removes the players folder with all the buildings on it
is it possible for the player to leave just right on time so that when I do :GetChildren and I try and clone the players folder to another folder
the folder dissapears because of the player removing
Thus erroring and ruining and stopping the entire round
and stopping my game?

1 comment
Not all scripts run every line in order. some are event driven, others are sequential. This is a good question because normally I save data in a table and that's just how I like to use it. I use bindtoclose and take that data. When a player leaves, I have to remove them from it to prevent memory leaks. I believe that it is possible since its on the server and will fully run.