Hello,
This is driving me nuts so I had to post. I've been trying to learn how to require scripts you make.
So far I've come up with this:
I've made a ModuleScript and renamed it to MainModule
I've added
local module = {}
function module.bring()
Instance.new("Part", game.Workspace)
end
return module
I hit "Allow copying" and saved it to Roblox
I went into a game and did
require(assetID).bring()
Now the problem I'm having is that it appears the require doesn't do anything. I've tested it with other assetIDs and it works fine, so I'm guessing it has something to do with my code
Any help is appreciated,
cheers

2 comments
where exactly am I supposed to put local position = (something)?
The local position = [BLANK] is a variable. You put a Vector3 value in for it, as that will be where the brick is when it is made.