I'm making a game based off the movie In Time. Each player has a clock on their arm that ticks to their death. I have a local script inside a SurfaceGUI that displays said clock on my character's arm.

The problem with the local script is I cannot see other players' clocks when I test the script on a local server. The text shows Label on them instead of the clock I've scripted.

I've worked with Remote Events on Client/Server communication, but I just cannot seem to figure out how to script in a way that allows players to see each other's clocks, knowing every player's clock is client-sided and not server-sided.

Is there a way for players to see each other's SurfaceGUI that's parented onto their characters, or is this idea way over my head?

Server-Sided Gui Cloning Script (that parents said gui to humanoid's left upper arm) inside ServerScriptService

game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
		local GuiClone = script.OverheadGui:Clone()
		wait(.1)
		GuiClone.Parent = Character.LeftUpperArm
		
		
	end)
end)

Parented to SurfaceGui: Clock Display Local Script

local store = game:GetService("ReplicatedStorage")
local Time = game.ReplicatedStorage.Time

	wait()
	function clock()
	local seconds = game.Workspace.Seconds.Value
	local miliseconds = math.floor(seconds/1000)
	local minutes = math.floor(seconds/60)
	local hours = math.floor(minutes/60)
	local days = math.floor(hours/24)
	local weeks = math.floor(days/7)
	local years = math.floor(weeks/52)
	seconds = seconds-minutes*60
	minutes = minutes-hours*60
	hours = hours-days*24
	days = days-weeks*7
	weeks = weeks-years*52
	seconds=tostring(string.format("i•i•i•i•i•i",years,weeks,days,hours,minutes,seconds))
	script.Parent.Clock.Text=seconds
	
	end
	
while true do
	wait()
	clock()
end

Parented to SurfaceGui: Clock Ticking Local Script

wait(6)
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid
repeat wait(1) until game.Workspace.Age.Value>=25
humanoid.Health=humanoid.Health-20
script["Time Out"]:Play()
while true do
	if game.Workspace.Age.Value>=25 then
		
	wait(1)
		game.Workspace.Seconds.Value=game.Workspace.Seconds.Value-1
		script.Parent.Clock.Ticking:Play()
		local player = game.Players.LocalPlayer
		
	else
		wait()
	end
	if game.Workspace.Seconds.Value<=0 or humanoid.Health==0 then
		game.Workspace.Seconds.Value=0
		wait(.1)
		humanoid.Health=0
		script["Time Out"]:Play()
		wait(3)
		
		while true do
			wait(.1)
			script.Parent.Clock.TextColor3=Color3.fromRGB(0,0,0)
			wait(3)
			
		end
	else
		wait()
	end
end