so I made this script and it works in solo but not multiplayer
does anyone have a few fixes?
ps: its a regular script in Workspace
--define vars
local Players = game:GetService("Players")
local maps = game.ServerStorage:GetChildren()
local inprogress = false
--initiate round
while wait(1) do
if inprogress == false then
inprogress = true
for _,player in pairs(Players:GetPlayers()) do
local Hint = game.ReplicatedStorage:WaitForChild("HintMessage"):Clone()
Hint.Parent = player.PlayerGui
Hint.TextHint.Text = "Intermission"
local randmap = math.random(1, #maps)
local MapClone = maps[randmap]:Clone()
wait(4)
Hint.TextHint.Text = "A map has been chosen!"
wait(2)
Hint.TextHint.Text = "Selected map: " .. maps[randmap].Name .. " Map!"
wait(2)
Hint.TextHint.Text = "Fight!"
MapClone.Parent = game.Workspace
wait(0.5)
game.Workspace.SpawnLocation.CanCollide = false
game.Workspace.SpawnLocation.Transparency = 0.4
wait(5)
for t = 120, 1, -1 do
Hint.TextHint.Text = "Time left: " .. t
wait(1)
end
Hint.TextHint.Text = "Game over!"
wait(3)
game.Workspace.SpawnLocation.CanCollide = true
game.Workspace.SpawnLocation.Transparency = 0
MapClone:Destroy()
Hint:Destroy()
inprogress = false
end
end
end

1 comment
Just to inform you so you don't loose hope I am attempting to find a solution by implementing the methods into my own game. I'll get back to you if I find anything!