for i, v in pairs(CurrentEnemies) do
v.Humanoid.HealthChanged:Connect(function()
if v.Humanoid.Health <= 0 then
print("healthlow")
--Add Coin Event
table.remove(CurrentEnemies, v)
Remaining.Value = Remaining.Value - 1
v:Destroy()
end
end)
end
runs through current enemies and checks if they died
but the .HealthChanged isnt firing.
