local ItemRooms = {}
function LoadItems()
local ItemFile = game.ReplicatedStorage.Items
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Model") and v.Name == "ItemRoom" then
local Item = ItemFile:GetChildren()
local chosenItem = Item[math.random(1, #Item)]:Clone()
chosenItem.Parent = v
chosenItem:MoveTo(v.Pedastol.Position + Vector3.new(0, 1.5, 0))
local Pedastol = v.Pedastol
table.insert(ItemRooms, v)
end
end
end
LoadItems()
--//ItemDesc.
for _, v in pairs(ItemRooms) do
local Peadastol = v.Pedastol
Peadastol.Touched:Connect(function(p)
if p:FindFirstChild("Humanoid") then
for _, x in pairs(v:GetDescendants()) do -- doesnt run this loop
print(x) -- doesnt print
if x:IsA("Model") and game.ReplicatedStorage.Items:FindFirstChild(x.Name) then
local GUI = script.DescGUI:Clone()
local Desc = x:FindFirstChild("Description")
local Player = game.Players:FindFirstChild(p.Parent.Name)
GUI.Holder.Description.Text = Desc.Value
GUI.Holder.Item.Text = x.Name
GUI.Parent = Player.PlayerGui
wait(5)
GUI:Destroy()
end
end
end
end)
end
COMMUNITY QUESTION
Why isnt my item description script not running my second for loop?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
your looking for the humanoid in the part, not the part's parent. That would be the same as looking for the humanoid in, say, the LeftFoot. Change line 24 to if p.Parent:FindFirstChild("Humanoid") then
i am an idiot. I cant believe i missed that...