say you have a remote event OnServerEvent
RemoteEvent.OnServerEvent:Connect(function(Player)
local VariableToBeSpammedHere = 'XD'
local VariableToBeSpammedHere1 = 'XD'
local VariableToBeSpammedHere2 = 'XD'
local functionToBeSpammedHere = function()
print("Do Something Bruh")
end)
end)
Im wondering if I need a debounce for all of them if a exploiter can spam the variables and functions and actually do something with it
