say you have a remote event OnServerEvent

RemoteEvent.OnServerEvent:Connect(function(Player)

local VariableToBeSpammedHere = 'XD'
local VariableToBeSpammedHere1 = 'XD'
local VariableToBeSpammedHere2 = 'XD'


local functionToBeSpammedHere = function()
	print("Do Something Bruh")

end)



end)

Im wondering if I need a debounce for all of them if a exploiter can spam the variables and functions and actually do something with it